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Junk turret 7 days to die mods8/4/2023 ![]() Placed the first one, nothing, second one, stays there too waiting for enemies to enter its targeting as if they where invisible. I had to break a block out of my base to get the sledge back out and break into the elevator shaft to retrieve the sledge in the poi. Both times they sank into the floor with me standing right beside them after just a short time. ![]() I also at turrets straight up not doing anything when placed directly in front of the enemies when they where chasing me. Twice in A20 Ive used a sledge, once at my base during a bloodmoon and once in the revised crack a books hq. I often had turret over a tunnel made with iron bars just stop shooting at enemies and only shoot them when they are very far, as if the targeting cone was raised so it does not see enemies 2 or 3 blocs diagonally under it when most of the time it does. Oh and they should really do something either about the AI of the turret or it's targeting range. Since a turret never miss and seems to have a predefine range. It is craftable but I have yet to find the schematic. Put down 2 turrets with hunter mods, drum mags, barrel extender and full auto mods for faster fire rates. The extended mags sure work since they influece stats directly, and each mods added you can see the damage stat increasing but if a dev could confirm if the rad remover works that would be about the only one. Junk turrets get buffed by intellect and the skill that lets you build them. Turrets can be viable for pvp with hunter mods and max engineering. Nice ok so we are sure that when placed the mods dont add anything? i assume the mag is working.maybe some others do too? Should be compatible with any other mods. They are only active within a limited range from you, longer with more points in the skill. ![]() It has longer range and more damage than the vanilla game 9mm auto turret, but within the parameters of the game as not to be overpowering. Robotic junk turrets are only active one at a time, or two at a time if you have the Level 5 skill. If you don't use it handheld, then I think the BarrelExtender is a better choice than the Choke because of the slightly higher damage increase it gives and I don't think sentry mode cares about your crosshair situation. Ma7 Adds a buildable / buyable auto turret that uses 7.62 HP ammo. Perk 'Turrets Syndrome' Does affect the new turrets. 7 Days to Die Advanced Junk Turret Mod Review Wickidauraz 193 subscribers 6 378 views 10 months ago 7daystodie Mods wickidauraz Hi Hi everyone There is tons and tons of mods for. I don't remember if there's anything else that tightens the crosshair spread, but I'd go for that if there is (assuming you also like to use it handheld). The New Junk Turrets have Different Ranges, Accuracy and custom sounds. Originally posted by FT:I use Shotgun Choke instead of Barrel Extender because it tightens the crosshair during manual us RadRemover and DrumMag are always a good idea. ![]()
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